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Arexodius

4
Posts
A member registered Apr 24, 2021

Recent community posts

I currently have the full version purchased and installed through itch, but will there potentially be any updates to SL in the future? Is it possible to gain access to the full version on Steam instead? I'd rather not have to re-purchase it, even if I know it would support you.

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Same here. It seems the build info meta-data is invalid. The desktop app cannot interpret a proper build and cannot initiate download. This results the client in saying the game is up to date too, when it's clearly not.

Additional info: When trying to do a fresh install via the app, the drop-down menu to choose build is blank with no options, so an install cannot commence.

All of what you describe are also things that I've experienced and that needs to be addressed. Every scene change sequence needs to check what the current bgm audio stream is playing to see whether it needs to be changed to what's supposed to be played at that area in that situation – and if the correct bgm is already playing, it should not be restarted. That's an easy fix, assuming that there is a function call that can check what's currently playing.

Another thing that really messes things up is that many of the newer romance events that are supposed to transition from night to day don't actually restore your energy and some don't actually even transition to a new day, even though the day counter for the "Orderboard" certainly seems to change – but not the normal day counter! I'm not entirely sure of exactly what's going on there with the day counters, but I'm fairly sure I lost the chance to turn in a couple of contracts because of the transition issue. All of the events that are supposed to transition to the next day need to be cleaned up so that everything adjusts properly.

All in all, there are a lot of issues like these that are simple to fix and honestly simple to avoid in the first place, if you just pay attention to what you're doing and don't rush to complete things. It's always better to take some extra time to finish something up real good if it needs to be. That's especially true for indie software development. Nobody's really dependent on it to be completed at a certain date to save their livelihood. So whatever you do Team Bieno, DON'T RUSH THINGS! Do it right or don't do it at all.

Yup. Public release is still 0.4.1.
No patron-only releases since that either from what I can see.

Nothing has happened for months... which would be fine if the pledge tiers were a LOT cheaper. But like most Patreon creators, they're disgustingly expensive.

Game is full of bugs that are easy to fix. Don't understand why the hell indie creators would care more about adding content than fixing bugs. I'd say don't even think about adding content unless you do it right and not until you've fixed all previous bugs. That should go without saying.

These developers, just like most of the big names, don't care nearly as much about the quality of their creation as the donations/income they're getting.

Don't waste your money on them.

They'll crash and burn soon enough if they don't learn to put some effort into polishing their stuff.

Hope they see this harsh criticism and learn from it. I want this project to succeed but I'm losing hope.

Bottom line, DON'T imitate the big name developers. Prioritize QUALITY, not content.